Call of mini zombies 2 boss songs
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When a player is revived, they keep their guns and points but lose their perks.
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Killed players can be located through the facility by a large tag reading, which becomes redder over time to signify the time remaining to revive the killed player. When a player is downed by a zombie, they can be revived by surviving players. Players generally purchase new guns and perks to continue their survival. The re-spawned zombies will proceed to break down barriers and enter the map as normal. Once all the downed players have died, any zombies present on their side of the map will de-spawn and re-spawn on the other side of the map. If the players all go down on one side of the metal doors, any players on the other side of the metal doors will be physically unable to revive them. However, as new areas are discovered, zombies enter through new entrances in those areas. Players are initially separated by a pair of metal doors, which can only be opened by activating the power in the power room. Clearing debris opens up new areas in the facility, granting access to new wall weapons and perk machines. Players may spend points to clear debris blocking areas of the facility. To increase headshot accuracy, wait until the zombies get closer to aim and shoot, or approach them to get closer. It is easy to land headshots since zombies only move in a straight line toward the player, and players should always aim at the head unless the situation is dire. Headshots do significantly more damage than body shots to zombies. Players will die in 3 hits, or 5 if they have the Juggernaut perk equipped. The damage a zombie inflicts does not change. Each new round is more difficult than the last round as the number of zombies and the health of each zombie increases. All zombies must be killed before the next round begins. Zombies are killed either by players or by the Nuclear Bomb drop. It takes 3.5 seconds to fully fortify an entrance without Speed Cola equipped and 2 seconds with Speed Cola equipped.Ī fully-fortified entrance has 5 planks and takes the longest time for zombies to break down. All entrances are automatically repaired if Carpenter is triggered.
#CALL OF MINI ZOMBIES 2 BOSS SONGS WINDOWS#
Zombies enter the facility through multiple windows and doors (entrances). You can fortify entrances manually by pressing. All players will earn points when either Carpenter or Nuclear Bomb drops are activated. You only gain points by fortifying entrances, damaging and killing zombies. There are 5 possible Mystery Box locations.Īmmunition is limited. You can replenish wall weapons by holding at their corresponding sign, however, weapons found in the Mystery Box will only be replenished if a Max Ammo drop is triggered. If the Mystery Box produces a red-glowing Joker card instead of a weapon, it teleports to a random spot on the map and the player's 950 points are refunded. You can not obtain a weapon from the Mystery Box that you already have. (This process takes 5.7 seconds.) You can either pick up this weapon or wait a few seconds for theīox to reset. When a player opens the Mystery Box, a jingle is played and weapons are visibly cycled through until a weapon appears alone. The Mystery Box is first available in the power room. The mystery box gives a chance to win a wider range of guns than those available on the walls. Alternatively, players can gamble 950 points at the Mystery Box to in exchange for a randomly selected gun. More powerful guns can be purchased from labelled signs on the map's walls (wall guns) in exchange for points. Every player spawns with a Beretta M9 pistol. When a round starts, all players in the lobby are teleported to the map. If a game is yet to start, players can vote on which map will be played next. If there's already a game in session while waiting in the lobby, players can spectate in-game players, and will automatically join when the next round starts. The armoury contains brief descriptions of weapons and allows the customization of guns with skins. Upon entering the game, players enter the lobby, which contains other waiting players. In the lobby, players can view their level and access the armoury.